This is an expansion set for Guild Ball: Kick off!
“Pin Vice will never stop, not until they have transformed the world. I have seen their ruthlessness in the promise of a bleak future, where the honest beat in the heart of man is replaced by the cold, metallic clicking of clockwork.”
— Ballista, Engineer’s Guild
Known as the Artificer Queen to members of the Engineers Guild, Pin Vice is calculating and efficient, having long since moved beyond the limits of humanity in search of mechanical perfection by stripping their flesh until only a perfect machine remains.
Pin Vice leads their team not as their captain, but as their master. Their team reacts and plays exactly how they command, mechanical limbs obliterating any who would seek to contain their precision. Coaches will relish total domination of Pin Vice’s team, punishing their opponents with a succession of goals.
Contents: : 6 player cards, ball, bases, and 6 players: Pin Vice, Mother (and three nest markers), Veteran Velocity, Hoist, Compound, Locus.