The 4th Edition of Flames Of War is bigger (and smaller) than ever, with a new rulebook that is slimmer than previous editions but retains all the tactical challenges that you have come to expect from Flames Of War. Check out the Flames Of War Rulebook: 4th Edition in the online store here... |
This new rulebook has slimmed down by reducing the amount of unnecessary flavour text around the rules, and by dropping large numbers of special rules in favour of just stating their effect on the relevant unit cards. Despite the shorter rulebook and easier to learn and quicker to play system, the new version retains (and in many ways enhances) the tactical depth that drew players to earlier versions of the game. |
Flames Of War, 1942-1943 |
Desert Rats Design Notes |
Afrika Korps Design Notes |
The Desert Rats are the only thing standing in the way of Axis conquest of North Africa. Despite suffering repeated defeats at the hands of Rommel’s Afrika Korps, they remain undaunted. Their speedy Crusader and Honey tanks can run circles around their opposition, backed up by the heavier Grant squadrons. Their motorised infantry are equally adept in attack or defence. With support from the Royal Artillery and the Desert Air Force, they are a formidable and versatile force. |
The German Afrika Korps is a hard-fighting force of tough veteran troops who have won many battles and expect to win many more. Their Panzer III and Panzer IV tanks outclass the British tanks they face, and have been steadily upgraded to maintain their edge over the opposition. Their infantry are organised to have ‘few men, many weapons’, so they pack a ferocious punch whether facing infantry or tanks. These are backed by the famous ‘88’ dual-purpose anti-tank/anti-aircraft gun and the Stuka dive bomber. Afrika Korps |
Read Phil's Desert Rats Design Notes here... |